Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order.
A Golden Find
Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
Academy Crest
Gain an Academy Emblem and a Leona.
Academy Crown
Gain an Academy Emblem and a random sponsored item.
Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.50 seconds. Gain a Nocturne and Akali.
Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power for every hex traveled. Gain a Scar.
All That Shimmers
Open an armory of gold generating Artifact items. Gain a Magnetic Remover. Your max interest is increased to 7.
All That Shimmers+
Open an armory of gold generating Artifact items. Gain 4 gold and a Magnetic Remover. Your max interest is increased to 7.
Ambusher Crest
Gain an Ambusher Emblem and a Camille.
Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator now and at the start of the next 3 stages.
Anger Issues
All your current and future Completed items transform into Guinsoo's Rageblades that grant 50 Armor and Magic Resist. Each stack also grants 1.5% Attack Damagea and Ability Power.
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion with 250 HP and 25 AP.
Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
At What Cost
Immediately go to level 6. You don't get to choose your future augments.
Automata Crest
Gain an Automata Emblem and a Nocturne.
Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
Band of Thieves I
Gain 1 Thief's Gloves.
Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
Beggars Can Be Choosers
You have 3 extra augment rerolls for all other augment choices. Gain 7 gold.
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +90 bonus Health.
Big Grab Bag
Gain 2 random components, 1 gold, and a Reforger.
Birthday Present
Gain 2 gold and a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Black Rose Crest
Gain a Black Rose Emblem.
Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Blade Dance
Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Blinding Speed
Gain a Guinsoo's Rageblade and a Red Buff and a Magnetic Remover.
Blistering Strikes
Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%.
Branching Out
Gain a random Emblem and a Reforger now.
Bronze For Life I
Your team gains 2% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Bruiser Crest
Gain a Bruiser Emblem and a Sett.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Sett.
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Build a Bud!
Gain a random three star 1-cost unit and 10 gold.
Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Buried Treasures III
At the start of the next 5 rounds, gain a random item component.
Calculated Enhancement
Each combat, 4 random champions in your last row gain 40% Attack Damage and 50 Ability Power.
Call to Chaos
Gain a powerful and random reward.
Called Shot
Set your win streak to +4. Gain a random component (2-1 only) and 4 gold.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker's Chosen
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Clear Mind
If you have no units on your bench at the end of a round, gain 3 experience points.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds.
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 80% Health and 10% increased Mana cost.
Cluttered Mind
Gain 4 random 1-cost champions. If your bench is full at the end of a round, gain 4 experience points.
Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
Component Buffet
Whenever you would get a random component, instead gain a component anvil.
Conqueror Crest
Gain a Conqueror Emblem and a Rell.
Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 30 Ability Power.
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Whenever you craft a completed item, gain 3 rerolls.
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 7% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold.
Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold.
Domination
Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.
Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
Dual Purpose
The first time you buy experience each round, gain 2 gold. Whenever you buy experience, refresh your shop.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Enforcer Crest
Gain an Enforcer Emblem and a Loris.
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls for that round only.
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Experiment Crest
Gain an Experiment Emblem and an Urgot.
Experiment Crown
Gain an Experiment Emblem, a Bloodthirster, and an Urgot.
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
Family Crest
Gain a Family Emblem.
Family Crown
Gain a Family Emblem and a Redemption.
Final Polish
Gain a Support Anvil and a completed item anvil.
Find Your Center
Your champion that starts combat in the center of the frontline and gains 15% damage and 15% max health.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Firelight Crest
Gain a Firelight Emblem and a Zeri.
Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Firesale
Each round, steal a random champion from the shop. Gain 1 gold.