Gain 1 random emblem. At the start of every stage, gain a random emblem. For each emblem equipped, your team gains 40 health.
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.50% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold.
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 6 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role.
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 12% Damage Amp.
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Glorious Evolution
Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 165% increased damage and punches the target backwards, dealing 65% of the original damage to all enemies hit.
Going Long
You no longer gain interest. Round start: gain 4 XP and 15 gold.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage.
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 15% Attack Damage and 15 Ability Power.
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
Hard Commit
Gain a random Emblem. Now and after each carousel round, gain a 1-star unit of that trait with a cost equal to the Stage (max 5).
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Hedge Fund
You have no interest cap. Gain 25 gold.
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
High Voltage
Gain an Ionic Spark. Your Sparks range is increased by +3 hex, and they deal 25% more damage.
I'm the Carry Now
Get a sentinel with tailored offensive items that upgrade as the game progresses.
Immovable Object
Gain a Randuins Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Invested+
Gain 26 gold. At the start of every round, gain 3 reroll for every 10 gold above 50 gold (max 80 gold).
Invested++
Gain 45 gold. At the start of every round, gain 3 reroll for every 10 gold above 50 gold (max 80 gold).
Investment Strategy I
Your champions gain 7 permanent max health per interest you earn.
Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
Iron Assets
Gain a Component Anvil and 2 Gold.
Item Collector I
Your units gain 10 Health. Your team gains 2 Health and 1 AD/AP for each craftable, non-duplicate item equipped (up to 10).
Item Collector II
Your units gain 20 Health. Your team gains 5 Health and 2 AD/AP for each craftable, non-duplicate item equipped (up to 10).
Item Grab Bag I
Gain 1 random completed item.
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 5 Gold instead. Gain 4 gold now.
Lategame Specialist
Gain 33 gold when you reach Level 9. (Can no longer be offered with Level Up! and vice versa)
Latent Forge
Gain an Ornn Item Anvil after 7 player combats.
Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Lineup
Your team gains 2.50 Armor and Magic Resist for each unit that starts combat in the front two rows.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Gain a random Ornn item now and after every 8 player combats.
Long Distance Pals
At the start of combat, your two furthest champions share 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
Mentorship I
If an ally starts combat next to a higher-cost ally, they gain 12% Attack Speed and 150 Health.
Mentorship II
If an ally starts combat next to a higher-cost ally, they gain 18% Attack Speed and 220 Health.
Missed Connections
Gain a copy of each Tier One champion.
Moonlight
Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 35% Attack Damage and 35 Ability Power.
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.50% Attack Damage, and 1.50% Ability Power.
Noble Sacrifice
When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance.
Not Today
Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One For All I
Your team gains 2% max Health and 1.50% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One For All II
Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs
One, Two, Five!
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 1 bench slot(s). After, get 3 item components.
Overheal
Every third attack deals an additional 125% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Paint the Town Blue
When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.40% Attack Speed. Gain a random 4-cost.
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
Pandora's Items II
Gain 2 random item components. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Items III
Gain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Patience is a Virtue
If you didn't purchase a champion last turn, gain 1 free reroll. Repeats each round.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
At the start of each round, gain a 1* copy of the first unit you killed last round.
Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Placebo
Your team gains 2% attack speed. Gain 10 gold.
Placebo+
Your team gains 1% attack speed. Gain 15 gold.
Portable Forge
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Power Up
Your next augment is one tier higher.
Powered Shields
While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds.
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prizefighter
Gain 2 components now. Every 4 wins gives you an item component.
Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Pumping Up II
Your units gain 10% Attack Speed. Each round, increase this by 1%.
Pumping Up III
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.
Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!