Augments

S-Tier Silver Augments

S-Tier Gold Augments

S-Tier Prismatic Augments

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

Teaming Up I

Gain 1 random component and 2 random Tier 3 champions.

Teaming Up II

Gain 1 random Support item and 2 random 4-cost champions.

Techie Circlet

Gain a Techie Emblem and a Mordekaiser.

Techie Crest

Gain a Techie emblem.

Techie Crown

Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.

The Chug Bug

Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

The Chug Bug+

Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

Think Fast

Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 35% of the damage dealt.

Tiniest Titan

Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+

Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Titanic Strength

Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.

Titanic Titan

Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

Tomb Raider I

For the next 3 players eliminated, choose one of their completed items to keep.

Tomb Raider II

Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.

Tower Defense

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Trade Sector

Gain a free Shop reroll every round. Gain 4 gold.

Trait Tracker

The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.

Transference

When A. M. P. champions die, the nearest A. M. P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.

Transistor

When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 25% Attack Speed. Gain an Illaoi and Jax.

Trial Run

Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1.5% Health and 4% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.

Trifecta I

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II

Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Two Much Value

Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

Two Trick

Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

Unstable Evolution

Your champions randomly gain one of the following when they are starred up: 33 Health, 33% Attack Speed, 33% Attack Damage, or 33 Ability Power.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Vampiric Vitality

You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

Vanguard Circlet

Gain a Vanguard Emblem and a Braum.

Vanguard Crest

Gain a Vanguard Emblem.

Vanguard Crown

Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.

Void Swarm

Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp.

Void Swarm

Gain a Zz'Rot Portal and another after every 6 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 25% Omnivamp.

Wand Overflow

Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Wandering Trainer I

Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

Wandering Trainer II

Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.(Current: )

Wise Spending

When you reroll your Shop, gain 2 XP. Gain 1 gold.

Wolf Unchained

Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.

Woodland Charm

Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items.

Worth the Wait

Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion:

Worth the Wait II

Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion:

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.