Augments

S-Tier Silver Augments

S-Tier Gold Augments

S-Tier Prismatic Augments

Radiant Relics

Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.

Raining Gold

Gain 8 gold now and 1 gold every round.

Raining Gold+

Gain 18 gold now and 1 gold every round.

Rebel Crest

Gain a Rebel Emblem and an Akali.

Rebel Crown

Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.

Recombobulator

Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.

ReinFOURcement

The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain another copy of that component.

Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.

Restart Mission

Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.

Rigged Shop+

Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves

Your Tactician loses 20 Health, but after 7 Player combats, gain 33 Gold.

Rocket Collection

Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

Rocket Collection+

Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

Roll The Dice

Gain a Radiant Thieves Gloves.

Rolling For Days I

Gain 11 free Shop refreshes. These Shop refreshes carry over between round.

Salvage Bin

Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Salvage Bin+

Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Sated Spellweaver

After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scavenger

The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

Scrap Crest

Gain a Scrap Emblem and a Ziggs.

Scrap Crown

Gain a Scrap Emblem, a Ziggs, and 2 random components.

Sentinel Crest

Gain a Sentinel Emblem and a Rell.

Sentinel Crown

Gain a Sentinel Emblem, a Crownguard, and a Loris.

Shield Bash

Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.

Shimmerscale Essence

Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

Shop Glitch

During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.

Shopping Spree

Gain 4 gold. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.

Silver Spoon

Gain 10 XP.

Slammin'

After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP.

Slammin'+

Gain 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP

Sniper Crest

Gain a Sniper Emblem and a Zeri.

Sniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Zeri.

Sniper's Nest

Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

Sorcerer Crest

Gain a Sorcerer Emblem and a Vladimir.

Sorcerer Crown

Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.

Spear's Will

Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

Spirit Link

Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.50% for every 10 missing player Health.

Spoils of War I

When you kill an enemy unit, there's a 25% chance to drop loot.

Spoils of War II

When you kill an enemy unit, there's a 35% chance to drop more loot.

Spoils of War III

When you kill an enemy unit, there's a 45% chance to drop amazing loot.

Sponging

Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Starry Night

1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level.

Starry Night+

1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level.

Subscription Service

Now and at the start of every stage, open a shop of four 4-costs and gain 8 gold.

Superstars I

Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.

Superstars II

Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.

Support Cache

Open an Armory and choose 1 of 4 unique Support items.

Support Mining

Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.

Support Mining+

Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.

Survivor

After 3 players are eliminated, gain 70 gold.

Sword Overflow

Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed.

Table Scraps

After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.

Tactician's Kitchen

Gain a Tactician's Cape and a random Emblem.

Team Building

Gain a Lesser Champion Duplicator. This happens a second time after 5 player combats.

Teaming Up I

Gain 1 random component and 2 random Tier 3 Units.

Teaming Up II

Gain 1 random Support item and 2 random Tier 4 Unit. Can only show up at stage 4-2.

The Golden Egg

Gain a massive golden egg that hatches in 10 rounds. Victorious players accelerate hatch timer by 1 round.

The Mutation Survives

Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions

Thorn-Plated Armor

Gain a Bramble Vest. Champions holding a Bramble Vest gain 100% of their bonus armor as AD.

Tiniest Titan

Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 1 Gold per round.

Tiniest Titan+

Appears only on 3-2. Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 1 Gold per round. Gain 8 gold now.

Titanic Titan

Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.

Tomb Raider I

For the next 3 players eliminated, choose one of their items to keep.

Tomb Raider II

Every time a player is eliminated, choose one of their items to keep.

Top of the Scrap Heap

Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle.

Tower Defense

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Trade Sector

Gain a free Shop refresh each round. Gain 1 gold.

Training Arc

Pit Fighters permanently gain 1.50 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.

Trait Tracker

The first time you end player combat with 8 different traits, gain 5 random emblems.

Trait: Betrayal

Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie. Gain a Maddie and Ambessa.

Trait: Geniuses

When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 50% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.

Trait: Martial Law

When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa.

Trait: Menaces

While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco

Trait: Reunion

When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.

Trait: Sisters

When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 5 seconds. When Vi scores a takedown, Jinx gains 50% bonus Attack Speed for 5 seconds. Gain a Jinx and a Vi.

Trait: Unlikely Duo

Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.

Trait: What Could Have Been

Vander gains 35 permanent max Health each time Silco casts. Silco gains 8 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.

Trifecta I

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.

Trifecta II

Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.

Trolling

Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 160% Attack Speed for 5 seconds, and permanently grants him 1.50% Attack Damage. His maximum mana is reduced by 40.

Two Much Value

Gain 1 reroll for every 3 unique two-cost champions fielded last combat. Gain 4 two-cost champions.

Two Trick

Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

Unleash The Beast

Gain a Sterak's Gage. When its effect triggers, the unit gains 45% attack speed and immunity to crowd control for 10 seconds.

Upward Mobility

Buying experience costs 1 less. When you level, gain 1 health and 3 free reroll.

Vampiric Vitality

You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

Visionary Crest

Gain a Visionary Emblem and a Renata Glasc.

Visionary Crown

Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.

Void Swarm

Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp

Voidcaller

For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage.

Wand Overflow

Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +4% Attack Speed.

Wandering Trainer I

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

Wandering Trainer II

Gain a Training Dummy and 6 gold. It has 2 random emblems equipped.

War for the Undercity

Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.

Warpath

After dealing 60 player damage, gain a chest of high cost champions and items.

Watcher Crest

Gain a Watcher Emblem and a Vander.

Watcher Crown

Gain a Watcher Emblem, a Steadfast Heart, and a Scar.

Welcome to the Playground

If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.