Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Rebel Crest
Gain a Rebel Emblem and an Akali.
Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain another copy of that component.
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.
Restart Mission
Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
Your Tactician loses 20 Health, but after 7 Player combats, gain 33 Gold.
Rocket Collection
Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Rocket Collection+
Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Roll The Dice
Gain a Radiant Thieves Gloves.
Rolling For Days I
Gain 11 free Shop refreshes. These Shop refreshes carry over between round.
Salvage Bin
Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Salvage Bin+
Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Scrap Crest
Gain a Scrap Emblem and a Ziggs.
Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.
Sentinel Crest
Gain a Sentinel Emblem and a Rell.
Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Shield Bash
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
Shopping Spree
Gain 4 gold. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Silver Spoon
Gain 10 XP.
Slammin'
After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP.
Slammin'+
Gain 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP
Sniper Crest
Gain a Sniper Emblem and a Zeri.
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
Sorcerer Crown
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Spirit Link
Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.50% for every 10 missing player Health.
Spoils of War I
When you kill an enemy unit, there's a 25% chance to drop loot.
Spoils of War II
When you kill an enemy unit, there's a 35% chance to drop more loot.
Spoils of War III
When you kill an enemy unit, there's a 45% chance to drop amazing loot.
Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level.
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level.
Subscription Service
Now and at the start of every stage, open a shop of four 4-costs and gain 8 gold.
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Superstars II
Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.
Support Cache
Open an Armory and choose 1 of 4 unique Support items.
Support Mining
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.
Support Mining+
Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.
Survivor
After 3 players are eliminated, gain 70 gold.
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed.
Table Scraps
After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
Team Building
Gain a Lesser Champion Duplicator. This happens a second time after 5 player combats.
Teaming Up I
Gain 1 random component and 2 random Tier 3 Units.
Teaming Up II
Gain 1 random Support item and 2 random Tier 4 Unit. Can only show up at stage 4-2.
The Golden Egg
Gain a massive golden egg that hatches in 10 rounds. Victorious players accelerate hatch timer by 1 round.
The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions
Thorn-Plated Armor
Gain a Bramble Vest. Champions holding a Bramble Vest gain 100% of their bonus armor as AD.
Tiniest Titan
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 1 Gold per round.
Tiniest Titan+
Appears only on 3-2. Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 1 Gold per round. Gain 8 gold now.
Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
Tomb Raider I
For the next 3 players eliminated, choose one of their items to keep.
Tomb Raider II
Every time a player is eliminated, choose one of their items to keep.
Top of the Scrap Heap
Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle.
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Gain a free Shop refresh each round. Gain 1 gold.
Training Arc
Pit Fighters permanently gain 1.50 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Trait Tracker
The first time you end player combat with 8 different traits, gain 5 random emblems.
Trait: Betrayal
Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie. Gain a Maddie and Ambessa.
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 50% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.
Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa.
Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.
Trait: Sisters
When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 5 seconds. When Vi scores a takedown, Jinx gains 50% bonus Attack Speed for 5 seconds. Gain a Jinx and a Vi.
Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.
Trait: What Could Have Been
Vander gains 35 permanent max Health each time Silco casts. Silco gains 8 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 160% Attack Speed for 5 seconds, and permanently grants him 1.50% Attack Damage. His maximum mana is reduced by 40.
Two Much Value
Gain 1 reroll for every 3 unique two-cost champions fielded last combat. Gain 4 two-cost champions.
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the unit gains 45% attack speed and immunity to crowd control for 10 seconds.
Upward Mobility
Buying experience costs 1 less. When you level, gain 1 health and 3 free reroll.
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp
Voidcaller
For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage.
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +4% Attack Speed.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Wandering Trainer II
Gain a Training Dummy and 6 gold. It has 2 random emblems equipped.
War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
Watcher Crest
Gain a Watcher Emblem and a Vander.
Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Welcome to the Playground
If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.